Back

AI film pipeline

How a studio makes AI films that look authored, live action or animated, on any model.

Role
Lead, process and service design
Scope
Process research, production gates, style contract, prompt system
Year
2025 to 2026
Team
Internal Ngrane team, with David van Delden

When HCSV came back for 13 more films, making each one from scratch would have made every project too expensive. I led the work to turn how the studio made films into one process that works on any model.

The problem

Every film started from scratch. Prompts lived in people's heads, looks drifted, faces changed and credits went into untraceable retakes.

What I did

Mapped how films really got made, then designed the stages, the sign-offs and the paperwork that carries the look.

The result

One process for live action and animation, used on 18 films so far: 13 for HCSV, 3 for Turks and Caicos, one for Ennia and one animated short. A short made this way was shortlisted at a festival.

8stages, each with a sign-off
18films made on one process so far
1stage where the model lives, and it is swappable
LedProcess researchGatesStyle contractPrompt systemContributedThe films
01The pipeline

Eight stages, one place for the model

Every stage ends with a sign-off before money is spent on the next. The video model sits in one stage, so it can change every month.

  1. Research

    Place, period and people checked first. Historians sign off on history.

    Sources checked
  2. Story

    Narration timed and cut into beats that fit a clip.

    Beats approved
  3. Reference kit

    One sheet per character, prop and place.

    Anchor approved
  4. Style contract

    Palette, camera, lens and grain, written once.

    Look locked
  5. Prompts

    Labelled packets of two or three shots each.

    Plan approved
  6. Previz

    Stills or a Blender greybox fix camera and timing.

    Previz signed off
  7. Video

    One test take per go-ahead. Any model.

    Take approved
  8. Edit

    Voice, sound, upscale, a disclosure card.

    Client sign-off

Where the models sit

Stages 03 and 06

Images

Reference sheets, style plates and previz stills.

Nano BananaGoogleSeedreamByteDance
Stage 07

Video

One test take per go-ahead. Swapped as better models arrived.

SeedanceByteDanceKlingKuaishouVeoGoogle DeepMind
Stage 08

Finish

Upscale of the final cut, never of every take.

TopazTopaz Labs
02An example

Built from parts

Scroll through one shot of the animated short Maintenance, from its approved references to the moving take.

Layers cut from the finished shot to show how the parts relate.

What travels with every shot

Step 1

The source

A period illustration of workers in Suriname next to the scene made from it.

Every look starts from a real source: here a painting of Suriname, 1850.

Step 2

The references

Character, prop and location sheets combined into one frame.

Character, prop and place each get their own sheet.

Step 3

The contract

Four colour palettes from the style contract.

One palette per mood, written into every prompt.

Step 4

The label

Every take can be traced back to its film, block, beats and try.

Step 5

The take

The approved take: the rider and his beast climbing a red rock slope.

One test take per go-ahead. This one passed its gate.

03Decisions

Three calls that made it work

The style contract: palette, camera, lens, grain and motion rules on one page.
Decision 1 of 3

The look lives in the paperwork, not in the model.

A style contract and a reference kit travel from model to model. When a better model arrives, the film keeps its look.

What it cost: about a day of preparation before the first frame.

Decision 2 of 3

No video until the plan is signed off.

Generating many takes and picking one burns credits. Approve the plan, then make one test take per go-ahead.

What it cost: the first clip arrives later.

Live action look: a young woman in a market.Live action look
Animated, same face
Decision 3 of 3

One process for live action and animation.

Same stages, same gates, even the same face: the woman from the live action look returns, painted, in the animated film on the transatlantic slave trade. Animation adds a Blender greybox that fixes camera and timing first.

What it cost: animated films need a previz pass.

Five rules every prompt follows

  1. A label on every prompt

    Film, block, beats and try, so every take traces back to its plan.

  2. Two to three shots per generation

    Short packets keep the model on brief.

  3. Research first, checked by historians

    History is signed off before it is styled.

  4. Generate at 720p, upscale the final cut

    Credits go to choices, not pixels.

  5. A disclosure card on every film

    Audiences know AI was used to make it.

04Where it went

The process became the studio's app

A process clear enough to run by hand is clear enough to become software.

My part

I led it: the stages, the gates, the style contract and the prompt system, run through Claude from research to the last prompt. David van Delden and I both made the films with it.

Built on it

David van Delden built Cineflow, the studio's app, on this process. Its character sheets and storyboards follow the same stages.

Still changing

Models and tools keep changing, and so does the process. The gates and the paperwork are what stayed.

05The films

Made with the pipeline

Thirteen historical films for the HCSV slavery commemoration, three for Turks and Caicos, one for Ennia and an animated short. Live action look and animation, one way of working.

06Outcome

One process, any model

18films so far: 13 for HCSV, 3 for Turks and Caicos, 1 for Ennia, 1 animated short
ShortlistHiggsfield global filmmaking festival
6models and tools swapped in without changing the process
What I would do differently

Count the retakes from the first film. Every take was labelled, but never logged, so the savings have no number.

Why it matters for UX

It is service design: mapping a messy process, finding where time and money leak, and designing the steps people follow.

Need a film?

Live action look or animated, made with the same care.

Research, story, look and delivery, run through the pipeline above. For brands, museums, launches and events.

Next case studyKura HulandaA website that lets a museum of hard history speak in its own voice.